<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="Aermacchi-MB-339-bombableinclude.xml">

  <path>mb339.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Aermacchi-MB-339/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>airbrake</object-name>
    <object-name>ailes</object-name>
    <object-name>rainures</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>antennes</object-name>
    <object-name>tourverriere</object-name>
    <object-name>ajouts</object-name>
    <object-name>reservoirs</object-name>
    <object-name>reservoirs2</object-name>
    <object-name>smoketanks</object-name>
    <object-name>perche</object-name>
    <object-name>CD-Nose</object-name>
    <object-name>Formation-boxs</object-name>

    <object-name>Intern-pylons</object-name>
    <object-name>Center-pylons</object-name>
    <object-name>Extern-pylons</object-name>
    <object-name>smokeeject</object-name>
    <object-name>trous</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeAC</object-name>
    <object-name>axeAD</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeGC</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeDC</object-name>
    <object-name>roueD</object-name>
    <object-name>Formation-Light</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>bluelamp</object-name>
    <object-name>lampred</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>airbrake</object-name>
    <object-name>ailes</object-name>
    <object-name>rainures</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>antennes</object-name>
    <object-name>tourverriere</object-name>
    <object-name>ajouts</object-name>
    <object-name>reservoirs</object-name>
    <object-name>reservoirs2</object-name>
    <object-name>smoketanks</object-name>
    <object-name>perche</object-name>
    <object-name>CD-Nose</object-name>
    <object-name>Formation-boxs</object-name>
    <object-name>Intern-pylons</object-name>
    <object-name>Center-pylons</object-name>
    <object-name>Extern-pylons</object-name>
    <object-name>smokeeject</object-name>
    <object-name>trous</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeAC</object-name>
    <object-name>axeAD</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeGC</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeDC</object-name>
    <object-name>roueD</object-name>
    <object-name>Formation-Light</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>bluelamp</object-name>
    <object-name>lampred</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Aermacchi-MB-339/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>airbrake</object-name>
    <object-name>ailes</object-name>
    <object-name>rainures</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>antennes</object-name>
    <object-name>tourverriere</object-name>
    <object-name>ajouts</object-name>
    <object-name>reservoirs</object-name>
    <object-name>reservoirs2</object-name>
    <object-name>smoketanks</object-name>
    <object-name>perche</object-name>
    <object-name>CD-Nose</object-name>
    <object-name>Formation-boxs</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[18]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[18]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>bluelamp</object-name>
    <object-name>lampred</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/flames/all-flames.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/coloredsmoke/all-coloredsmokes.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-weapons.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/guns/all-fires.xml</path>
  </model>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  4.84608 </x1-m>
      <y1-m> -1.84212 </y1-m>
      <z1-m> -0.26800 </z1-m>
      <x2-m>  4.73993 </x2-m>
      <y2-m> -0.33987 </y2-m>
      <z2-m> -0.26682 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  4.73993 </x1-m>
      <y1-m>  0.33987 </y1-m>
      <z1-m> -0.26682 </z1-m>
      <x2-m>  4.84608 </x2-m>
      <y2-m>  1.84212 </y2-m>
      <z2-m> -0.26800 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 3.96819 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.07698 </z1-m>
      <x2-m> 4.31291 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 1.41499 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  0.76276 </x1-m>
      <y1-m> -4.97665 </y1-m>
      <z1-m> -0.69222 </z1-m>
      <x2-m>  0.70894 </x2-m>
      <y2-m> -3.25553 </y2-m>
      <z2-m> -0.74830 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  0.70894 </x1-m>
      <y1-m>  3.25553 </y1-m>
      <z1-m> -0.74830 </z1-m>
      <x2-m>  0.76276 </x2-m>
      <y2-m>  4.97665 </y2-m>
      <z2-m> -0.69222 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  0.76736 </x1-m>
      <y1-m> -3.25553 </y1-m>
      <z1-m> -0.78723 </z1-m>
      <x2-m>  0.71477 </x2-m>
      <y2-m> -0.63521 </y2-m>
      <z2-m> -0.87486 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  0.71477 </x1-m>
      <y1-m>  0.63521 </y1-m>
      <z1-m> -0.87486 </z1-m>
      <x2-m>  0.76736 </x2-m>
      <y2-m>  3.25553 </y2-m>
      <z2-m> -0.78723 </z2-m>
    </axis>
  </animation>

  <!-- Aérofreins -->
  <animation>
    <type>rotate</type>
    <object-name>airbrake</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 40 </factor>
    <center>
      <x-m> -1.56509 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.12655 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Fermeture/Ouverture portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -110 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -110 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.49324 </x1-m>
      <y1-m> -0.09891 </y1-m>
      <z1-m> -1.18521 </z1-m>
      <x2-m> -4.27882 </x2-m>
      <y2-m> -0.09891 </y2-m>
      <z2-m> -1.18843 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -110 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -110 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.27882 </x1-m>
      <y1-m>  0.09891 </y1-m>
      <z1-m> -1.18843 </z1-m>
      <x2-m> -4.49324 </x2-m>
      <y2-m>  0.09891 </y2-m>
      <z2-m> -1.18521 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -110 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -110 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.27882 </x1-m>
      <y1-m> -0.09891 </y1-m>
      <z1-m> -1.18843 </z1-m>
      <x2-m> -3.71681 </x2-m>
      <y2-m> -0.09891 </y2-m>
      <z2-m> -1.19585 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -110 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -110 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.71681 </x1-m>
      <y1-m>  0.09891 </y1-m>
      <z1-m> -1.19585 </z1-m>
      <x2-m> -4.27882 </x2-m>
      <y2-m>  0.09891 </y2-m>
      <z2-m> -1.18843 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.28748 </x1-m>
      <y1-m> -1.09969 </y1-m>
      <z1-m> -0.95653 </z1-m>
      <x2-m> -0.11845 </x2-m>
      <y2-m> -1.09969 </y2-m>
      <z2-m> -0.94874 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -80 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.21820 </x1-m>
      <y1-m> -2.10934 </y1-m>
      <z1-m> -0.91246 </z1-m>
      <x2-m>  0.41431 </x2-m>
      <y2-m> -2.10934 </y2-m>
      <z2-m> -0.86369 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.11845 </x1-m>
      <y1-m>  1.09969 </y1-m>
      <z1-m> -0.94874 </z1-m>
      <x2-m> -0.28748 </x2-m>
      <y2-m>  1.09969 </y2-m>
      <z2-m> -0.95653 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -80 </dep></entry>
      <entry><ind> 0.9 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.41431 </x1-m>
      <y1-m>  2.10934 </y1-m>
      <z1-m> -0.86369 </z1-m>
      <x2-m> -0.21820 </x2-m>
      <y2-m>  2.10934 </y2-m>
      <z2-m> -0.91246 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>AxeRoueA</name>
    <object-name>roueA</object-name>
    <object-name>axeAC</object-name>
  </animation>

  <animation>
    <name>EnsembleRoueA</name>
    <object-name>AxeRoueA</object-name>
    <object-name>axeAB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxeRoueA</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 20 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.40629 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.41498 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>trnaslate</type>
    <object-name>EnsembleRoueA</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.04 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeRoueG</name>
    <object-name>roueG</object-name>
    <object-name>axeGC</object-name>
  </animation>

  <animation>
    <name>EnsembleRoueG</name>
    <object-name>AxeRoueG</object-name>
    <object-name>axeGB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxeRoueG</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 15 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.11333 </x-m>
      <y-m> -1.23199 </y-m>
      <z-m> -1.19552 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>trnaslate</type>
    <object-name>EnsembleRoueG</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0385 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.006 </x>
      <y>  0.000 </y>
      <z>  0.038 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeRoueD</name>
    <object-name>roueD</object-name>
    <object-name>axeDC</object-name>
  </animation>

  <animation>
    <name>EnsembleRoueD</name>
    <object-name>AxeRoueD</object-name>
    <object-name>axeDB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxeRoueD</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 15 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.11333 </x-m>
      <y-m>  1.23199 </y-m>
      <z-m> -1.19552 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>trnaslate</type>
    <object-name>EnsembleRoueD</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0385 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.006 </x>
      <y>  0.000 </y>
      <z>  0.038 </z>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeAC</object-name>
    <object-name>axeAD</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -95 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.40631 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.11976 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeGC</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -90 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.17515 </x-m>
      <y-m> -1.23366 </y-m>
      <z-m> -0.80460 </z-m>
    </center>
    <axis>
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeDC</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 90 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.17515 </x-m>
      <y-m>  1.23366 </y-m>
      <z-m> -0.80460 </z-m>
    </center>
    <axis>
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> -0.8 </factor>
    <center>
      <x-m> -4.40631 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.11976 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.30706 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.61129 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.11852 </x-m>
      <y-m> -1.23199 </y-m>
      <z-m> -1.39561 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  0.11852 </x-m>
      <y-m>  1.23199 </y-m>
      <z-m> -1.39561 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>tourverriere</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.65914 </x1-m>
      <y1-m>  0.36375 </y1-m>
      <z1-m> -0.32780 </z1-m>
      <x2-m> -2.31242 </x2-m>
      <y2-m>  0.37292 </y2-m>
      <z2-m> -0.26390 </z2-m>
    </axis>
  </animation>

  <!-- Affiche des réservoirs de bout d'ailes -->
  <animation>
    <type>select</type>
    <object-name>reservoirs</object-name>
    <condition>
      <!-- property>sim/model/show-tiptanks</property -->
      <property>sim/multiplay/generic/bool[1]</property>
    </condition>
  </animation>

  <animation>
    <name>AllSmokeTanks</name>
    <object-name>smoketanks</object-name>
    <object-name>smokeeject</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>AllSmokeTanks</object-name>
    <condition>
      <!-- property>sim/model/show-smoketanks</property -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>reservoirs2</object-name>
    <condition>
      <!-- property>sim/model/show-tanks</property -->
      <property>sim/multiplay/generic/bool[3]</property>
    </condition>
  </animation>

  <!-- Afficher les pylons si les réservoirs les utilisent -->
  <animation>
    <type>select</type>
    <object-name>Intern-pylons</object-name>
    <condition>
      <or>
        <!-- property>sim/model/show-smoketanks</property -->
        <property>sim/multiplay/generic/bool[2]</property>
        <!-- <property>sim/model/show-GA/G</property> -->
        <property>sim/multiplay/generic/bool[6]</property>
      </or>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Center-pylons</object-name>
    <condition>
      <!-- property>sim/model/show-tanks</property -->
      <property>sim/multiplay/generic/bool[3]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>Extern-pylons</object-name>
    <condition>
      <!-- <property>sim/model/show-GA/A</property> -->
      <property>sim/multiplay/generic/bool[7]</property>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>perche</object-name>
    <condition>
      <!-- property>sim/model/show-probe</property -->
      <property>sim/multiplay/generic/bool[4]</property>
    </condition>
  </animation>

  <!-- MB-339C -->
  <animation>
    <name>MB-339CD</name>
    <object-name>CD-Nose</object-name>
    <object-name>Formation-boxs</object-name>
    <object-name>Formation-Light</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>MB-339CD</object-name>
    <condition>
      <!-- property>sim/model/show-CD</property -->
      <property>sim/multiplay/generic/bool[8]</property>
    </condition>
  </animation>

  <animation>
    <type>material</type>
    <object-name>Formation-Light</object-name>
    <condition>
      <!-- <property>controls/lighting/formation-lights</property> -->
      <property>sim/multiplay/generic/bool[17]</property>
    </condition>
    <emission>
      <red>   3.0 </red>
      <green> 3.0 </green>
      <blue>  3.0 </blue>
    </emission>
  </animation>

</PropertyList>
