<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>ai.ac</path>

  <animation>
    <object-name>AI</object-name>
    <object-name>AI.face</object-name>
    <object-name>AIball</object-name>
    <object-name>AI.ring</object-name>
    <object-name>gs.flag</object-name>
    <object-name>aoa.needle</object-name>
    <object-name>AI.gsneedle</object-name>
    <object-name>loc.flag</object-name>
    <object-name>LOC.needle</object-name>
    <object-name>turn.needle</object-name>
    <object-name>AI.slipball</object-name>
    <object-name>Circle.016</object-name>
    <object-name>Cylinder.001</object-name>
    <object-name>Plane.110</object-name>
    <object-name>Plane.111</object-name>
    <object-name>Plane.109</object-name>

    <object-name>vitre</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>AI</object-name>
    <object-name>AI.face</object-name>
    <object-name>AIball</object-name>
    <object-name>AI.ring</object-name>
    <object-name>gs.flag</object-name>
    <object-name>aoa.needle</object-name>
    <object-name>AI.gsneedle</object-name>
    <object-name>loc.flag</object-name>
    <object-name>LOC.needle</object-name>
    <object-name>turn.needle</object-name>
    <object-name>AI.slipball</object-name>
    <object-name>Circle.016</object-name>
    <object-name>Cylinder.001</object-name>
    <object-name>Plane.110</object-name>
    <object-name>Plane.111</object-name>
    <object-name>Plane.109</object-name>
    <object-name>vitre</object-name>
  </animation>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>../../../../Effects/Glass/glass</inherits-from>
    <object-name>vitre</object-name>
  </effect>

  <animation>
    <type>material</type>
    <object-name>AI.face</object-name>
    <object-name>AIball</object-name>
    <object-name>AI.ring</object-name>
    <object-name>gs.flag</object-name>
    <object-name>aoa.needle</object-name>
    <object-name>AI.gsneedle</object-name>
    <object-name>loc.flag</object-name>
    <object-name>LOC.needle</object-name>
    <object-name>turn.needle</object-name>
    <object-name>AI.slipball</object-name>
    <condition>
      <property>controls/electric/battery-switch</property>
    </condition>
    <emission>
      <factor-prop>controls/lighting/instruments-norm</factor-prop>
      <red>   0.50 </red>
      <green> 0.40 </green>
      <blue>  0.30 </blue>
    </emission>
  </animation>

  <animation>
    <type>select</type>
    <object-name>gs.flag</object-name>
    <property>orientation/roll-deg</property>
    <condition>
      <or>
        <not>
          <property>instrumentation/nav/has-gs</property>
        </not>
        <not>
          <property>instrumentation/nav/in-range</property>
        </not>
      </or>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>loc.flag</object-name>
    <condition>
      <not>
        <property>instrumentation/nav/in-range</property>
      </not>
    </condition>
    <property>orientation/roll-deg</property>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AIball</object-name>
    <object-name>AI.ring</object-name>
    <property>orientation/roll-deg</property>
    <center>
      <x-m> -0.041 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.000 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AIball</object-name>
    <property>orientation/pitch-deg</property>
    <center>
      <x-m> -0.041 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.000 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AI.slipball</object-name>
    <property>instrumentation/slip-skid-ball/indicated-slip-skid</property>
    <interpolation>
      <entry><ind> -1 </ind><dep> -8 </dep></entry>
      <entry><ind>  0 </ind><dep>  0 </dep></entry>
      <entry><ind>  1 </ind><dep>  8 </dep></entry>
    </interpolation>
    <center>
      <x-m> 0.00 </x-m>
      <y-m> 0.00 </y-m>
      <z-m> 0.02 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>LOC.needle</object-name>
    <property>instrumentation/nav[0]/heading-needle-deflection</property>
    <interpolation>
      <entry><ind> -5 </ind><dep> -0.0124 </dep></entry>
      <entry><ind>  0 </ind><dep>  0.0000 </dep></entry>
      <entry><ind>  5 </ind><dep>  0.0124 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AI.gsneedle</object-name>
    <property>instrumentation/nav[0]/gs-needle-deflection</property>
    <interpolation>
      <entry><ind> -2 </ind><dep> -0.0155 </dep></entry>
      <entry><ind>  0 </ind><dep>  0.0000 </dep></entry>
      <entry><ind>  2 </ind><dep>  0.0155 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>turn.needle</object-name>
    <property>instrumentation/turn-indicator/indicated-turn-rate</property>
    <interpolation>
      <entry><ind> -2 </ind><dep> -0.007 </dep></entry>
      <entry><ind>  0 </ind><dep>  0.000 </dep></entry>
      <entry><ind>  2 </ind><dep>  0.007 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>aoa.needle</object-name>
    <property>orientation/alpha-deg</property>
    <interpolation>
      <entry><ind>  0.0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind>  5.6 </ind><dep> 0.0040 </dep></entry> <!-- 0.4-->
      <entry><ind>  8.4 </ind><dep> 0.0166 </dep></entry> <!-- 0.6 - optimal appr-->
      <entry><ind> 11.2 </ind><dep> 0.0292 </dep></entry> <!-- 0.8-->
      <entry><ind> 14.0 </ind><dep> 0.0334 </dep></entry>
    </interpolation>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

</PropertyList>

