<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="Yak-23-bombableinclude.xml">

  <path>yak23.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Yak-23/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>air</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>tourverriere</object-name>
    <object-name>tourcanope</object-name>
    <object-name>antenne</object-name>
    <object-name>pito</object-name>
    <object-name>tanks</object-name>

    <object-name>trous</object-name>
    <object-name>guns</object-name>
    <object-name>echape</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>

    <!-- Objets transparents -->
    <object-name>vitre</object-name>
    <object-name>vitrecanope</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeB</object-name>
    <object-name>lampeV</object-name>
    <object-name>vitrephare</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecanope</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>air</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>tourverriere</object-name>
    <object-name>tourcanope</object-name>
    <object-name>antenne</object-name>
    <object-name>pito</object-name>
    <object-name>tanks</object-name>
    <object-name>trous</object-name>
    <object-name>guns</object-name>
    <object-name>echape</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>vitre</object-name>
    <object-name>vitrecanope</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeB</object-name>
    <object-name>lampeV</object-name>
    <object-name>vitrephare</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecanope</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Yak-23/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>air</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>tourverriere</object-name>
    <object-name>tourcanope</object-name>
    <object-name>antenne</object-name>
    <object-name>pito</object-name>
    <object-name>tanks</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitrecanope</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecanope</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrecanope</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitrecanope</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampeR</object-name>
    <object-name>lampeB</object-name>
    <object-name>lampeV</object-name>
    <object-name>vitrephare</object-name>
  </effect>

  <animation>
    <type>select</type>
    <object-name>tanks</object-name>
    <condition>
      <!-- <property>/sim/model/show-tanks</property> -->
      <property>sim/multiplay/generic/bool[1]</property>
    </condition>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/guns/all-fires.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/flames/all-flames.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  3.56090 </x1-m>
      <y1-m> -1.52235 </y1-m>
      <z1-m>  0.77193 </z1-m>
      <x2-m>  3.54161 </x2-m>
      <y2-m> -0.07041 </y2-m>
      <z2-m>  0.72539 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.54161 </x1-m>
      <y1-m> 0.07041 </y1-m>
      <z1-m> 0.72539 </z1-m>
      <x2-m> 3.56090 </x2-m>
      <y2-m> 1.52235 </y2-m>
      <z2-m> 0.77193 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.51029 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 1.48018 </z1-m>
      <x2-m> 3.64768 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 0.19690 </z2-m>
    </axis>
 </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.18630 </x1-m>
      <y1-m> -4.03081 </y1-m>
      <z1-m> -0.28330 </z1-m>
      <x2-m>  0.03351 </x2-m>
      <y2-m> -2.54303 </y2-m>
      <z2-m> -0.37203 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  0.03351 </x1-m>
      <y1-m>  2.54303 </y1-m>
      <z1-m> -0.37203 </z1-m>
      <x2-m> -0.18630 </x2-m>
      <y2-m>  4.03081 </y2-m>
      <z2-m> -0.28330 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 55 </factor>
    <axis>
      <x1-m> -0.04355 </x1-m>
      <y1-m> -2.54210 </y1-m>
      <z1-m> -0.40982 </z1-m>
      <x2-m>  0.17313 </x2-m>
      <y2-m> -0.62326 </y2-m>
      <z2-m> -0.55026 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 55 </factor>
    <axis>
      <x1-m>  0.17313 </x1-m>
      <y1-m>  0.62326 </y1-m>
      <z1-m> -0.55026 </z1-m>
      <x2-m> -0.04355 </x2-m>
      <y2-m>  2.54210 </y2-m>
      <z2-m> -0.40982 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 110 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.15442 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.96711 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainCompletGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <name>SousTrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainCompletGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 45 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.65096 </x-m>
      <y-m> -1.22406 </y-m>
      <z-m> -0.47795 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SousTrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 40 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.65096 </x-m>
      <y-m> -0.92167 </y-m>
      <z-m> -0.88371 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainCompletDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <name>SousTrainDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainCompletDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -45 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.65096 </x-m>
      <y-m>  1.22406 </y-m>
      <z-m> -0.47795 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SousTrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -40 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.65096 </x-m>
      <y-m>  0.92167 </y-m>
      <z-m> -0.88371 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Fermeture des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.77416 </x1-m>
      <y1-m> -0.10293 </y1-m>
      <z1-m> -0.88072 </z1-m>
      <x2-m> -3.26855 </x2-m>
      <y2-m> -0.11115 </y2-m>
      <z2-m> -0.99384 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.77416 </x1-m>
      <y1-m>  0.10293 </y1-m>
      <z1-m> -0.88072 </z1-m>
      <x2-m> -3.26855 </x2-m>
      <y2-m>  0.11115 </y2-m>
      <z2-m> -0.99384 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -70 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.64318 </x-m>
      <y-m> -1.26714 </y-m>
      <z-m> -0.53070 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 70 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.64318 </x-m>
      <y-m>  1.26714 </y-m>
      <z-m> -0.53070 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.91197 </x1-m>
      <y1-m> -0.04373 </y1-m>
      <z1-m> -1.18849 </z1-m>
      <x2-m> -0.39444 </x2-m>
      <y2-m> -0.04373 </y2-m>
      <z2-m> -1.16892 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.91197 </x1-m>
      <y1-m>  0.04373 </y1-m>
      <z1-m> -1.18849 </z1-m>
      <x2-m> -0.39444 </x2-m>
      <y2-m>  0.04373 </y2-m>
      <z2-m> -1.16892 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>CompressionAvant</name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompressionAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> -0.01 </dep></entry>
      <entry><ind> 0.015 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.000 </ind><dep>  0.10 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>CompressionGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompressionGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> -0.01 </dep></entry>
      <entry><ind> 0.011 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.000 </ind><dep>  0.19 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>CompressionDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompressionDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> -0.01 </dep></entry>
      <entry><ind> 0.011 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.000 </ind><dep>  0.19 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <name>RoueAvant</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> -0.6 </factor>
    <center>
      <x-m> -3.37410 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.14073 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.21669 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.54871 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.65096 </x-m>
      <y-m> -0.98995 </y-m>
      <z-m> -1.38091 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.65096 </x-m>
      <y-m>  0.98995 </y-m>
      <z-m> -1.38091 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>tourcanope</object-name>
    <object-name>vitrecanope</object-name>
    <object-name>HDRvitrecanope</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>tourcanope</object-name>
    <object-name>vitrecanope</object-name>
    <object-name>HDRvitrecanope</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 0.6 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
