<?xml version="1.0" encoding="ISO-8859-1"?>
<!--
    ###################################################################
    #    (C) 2006 by Yurik V. Nikiforoff - port for FGFS,  FDM,       #
    #	          2d & 3d instruments, animations, systems and over.    #
    #             yurik@megasignal.com                                #
    #                                                                 #
    # Updated by Helijah August  2012                                 #
    # Updated by Helijah June    2016                                 #
    # Updated by Helijah January 2023                                 #
    ###################################################################
-->
<PropertyList>

  <path>ai2.ac</path>

  <animation>
    <object-name>fond</object-name>
    <object-name>fond2</object-name>
    <object-name>knobs</object-name>
    <object-name>ball</object-name>
    <object-name>center</object-name>

    <object-name>marker</object-name>
    <object-name>face</object-name>
    <object-name>cache</object-name>
    <object-name>cache2</object-name>
    <object-name>zoneball</object-name>
    <object-name>barrevertical</object-name>
    <object-name>barrehorizontal</object-name>
    <object-name>craft</object-name>
    <object-name>pointer</object-name>

    <object-name>vitre</object-name>
    <object-name>vitre2</object-name>
  </animation>

  <animation>
    <type>noshadow</type>
    <object-name>fond</object-name>
    <object-name>fond2</object-name>
    <object-name>knobs</object-name>
    <object-name>ball</object-name>
    <object-name>center</object-name>
    <object-name>marker</object-name>
    <object-name>face</object-name>
    <object-name>cache</object-name>
    <object-name>cache2</object-name>
    <object-name>zoneball</object-name>
    <object-name>barrevertical</object-name>
    <object-name>barrehorizontal</object-name>
    <object-name>craft</object-name>
    <object-name>pointer</object-name>
    <object-name>vitre</object-name>
    <object-name>vitre2</object-name>
  </animation>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>../../../../Effects/Glass/glass</inherits-from>
    <object-name>vitre</object-name>
    <object-name>vitre2</object-name>
  </effect>

  <animation>
    <type>material</type>
    <object-name>marker</object-name>
    <object-name>face</object-name>
    <object-name>cache</object-name>
    <object-name>cache2</object-name>
    <object-name>zoneball</object-name>
    <object-name>barrevertical</object-name>
    <object-name>barrehorizontal</object-name>
    <object-name>craft</object-name>
    <object-name>pointer</object-name>
    <condition>
      <property>controls/electric/battery-switch</property>
    </condition>
    <emission>
      <factor-prop>controls/lighting/instruments-norm</factor-prop>
      <red>   0.50 </red>
      <green> 0.40 </green>
      <blue>  0.30 </blue>
    </emission>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>craft</object-name>
    <property>orientation/roll-deg</property>
    <max-deg>  60 </max-deg>
    <min-deg> -60 </min-deg>
    <center>
      <x-m> -0.00097 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.00010 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>textranslate</type>
    <object-name>face</object-name>
    <property>orientation/pitch-deg</property>
    <factor> 0.0046 </factor>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
