<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="DO-335-bombableinclude.xml">

  <path>do335.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/DO-335/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- draw these first (in no particular order) -->
    <object-name>fuselage</object-name>
    <object-name>aileronD</object-name>
    <object-name>aileronG</object-name>
    <object-name>directionH</object-name>
    <object-name>directionB</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>flapD</object-name>
    <object-name>flapG</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteD1</object-name>
    <object-name>clapet1</object-name>
    <object-name>clapet2</object-name>
    <object-name>clapet3</object-name>
    <object-name>clapet4</object-name>
    <object-name>clapet5</object-name>
    <object-name>clapet6</object-name>
    <object-name>clapet7</object-name>
    <object-name>clapet8</object-name>
    <object-name>clapet9</object-name>
    <object-name>clapet10</object-name>
    <object-name>sortieair</object-name>
    <object-name>ailes</object-name>
    <object-name>entreeAV</object-name>
    <object-name>entreeAR</object-name>
    <object-name>tour</object-name>
    <object-name>verriere1</object-name>
    <object-name>derive</object-name>
    <object-name>bolA</object-name>
    <object-name>bolB</object-name>
    <object-name>cacheguns</object-name>
    <object-name>sortieairG</object-name>
    <object-name>sortieairD</object-name>

    <object-name>guns</object-name>
    <object-name>heliceA</object-name>
    <object-name>heliceB</object-name>
    <object-name>echapeAV</object-name>
    <object-name>echapeAR</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
    <object-name>roueA</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>trous</object-name>

    <!-- draw this at last (order critical!) -->
    <object-name>vitres</object-name>
    <object-name>verriere2</object-name>
    <object-name>propblurA</object-name>
    <object-name>propblurB</object-name>
    <object-name>propdiscA</object-name>
    <object-name>propdiscB</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere2</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>aileronD</object-name>
    <object-name>aileronG</object-name>
    <object-name>directionH</object-name>
    <object-name>directionB</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>flapD</object-name>
    <object-name>flapG</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteD1</object-name>
    <object-name>clapet1</object-name>
    <object-name>clapet2</object-name>
    <object-name>clapet3</object-name>
    <object-name>clapet4</object-name>
    <object-name>clapet5</object-name>
    <object-name>clapet6</object-name>
    <object-name>clapet7</object-name>
    <object-name>clapet8</object-name>
    <object-name>clapet9</object-name>
    <object-name>clapet10</object-name>
    <object-name>sortieair</object-name>
    <object-name>ailes</object-name>
    <object-name>entreeAV</object-name>
    <object-name>entreeAR</object-name>
    <object-name>tour</object-name>
    <object-name>verriere1</object-name>
    <object-name>derive</object-name>
    <object-name>bolA</object-name>
    <object-name>bolB</object-name>
    <object-name>cacheguns</object-name>
    <object-name>sortieairG</object-name>
    <object-name>sortieairD</object-name>
    <object-name>guns</object-name>
    <object-name>heliceA</object-name>
    <object-name>heliceB</object-name>
    <object-name>echapeAV</object-name>
    <object-name>echapeAR</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
    <object-name>roueA</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>trous</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere2</object-name>
    <object-name>propblurA</object-name>
    <object-name>propblurB</object-name>
    <object-name>propdiscA</object-name>
    <object-name>propdiscB</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere2</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/DO-335/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>aileronD</object-name>
    <object-name>aileronG</object-name>
    <object-name>directionH</object-name>
    <object-name>directionB</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>flapD</object-name>
    <object-name>flapG</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteD1</object-name>
    <object-name>clapet1</object-name>
    <object-name>clapet2</object-name>
    <object-name>clapet3</object-name>
    <object-name>clapet4</object-name>
    <object-name>clapet5</object-name>
    <object-name>clapet6</object-name>
    <object-name>clapet7</object-name>
    <object-name>clapet8</object-name>
    <object-name>clapet9</object-name>
    <object-name>clapet10</object-name>
    <object-name>sortieair</object-name>
    <object-name>ailes</object-name>
    <object-name>entreeAV</object-name>
    <object-name>entreeAR</object-name>
    <object-name>tour</object-name>
    <object-name>verriere1</object-name>
    <object-name>derive</object-name>
    <object-name>bolA</object-name>
    <object-name>bolB</object-name>
    <object-name>cacheguns</object-name>
    <object-name>sortieairG</object-name>
    <object-name>sortieairD</object-name>
  </effect>

  <!-- working for Compositor/ALS -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere2</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere2</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere2</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere2</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblurA</object-name>
    <object-name>propblurB</object-name>
    <object-name>propdiscA</object-name>
    <object-name>propdiscB</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/guns/all-fires.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <!-- Hélice avant -->
  <animation>
    <name>HeliceCompleteA</name>
    <object-name>propdiscA</object-name>
    <object-name>propblurA</object-name>
    <object-name>heliceA</object-name>
    <object-name>bolA</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscA</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurA</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceA</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteA</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> -1 </factor>
    <center>
      <x-m> -6.640 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.084 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Hélice arrière -->
  <animation>
    <name>HeliceCompleteB</name>
    <object-name>propdiscB</object-name>
    <object-name>propblurB</object-name>
    <object-name>heliceB</object-name>
    <object-name>bolB</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscB</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurB</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceB</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>600</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteB</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> 6.454 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 0.584 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>directionH</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 5.41215 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.99709 </z1-m>
      <x2-m> 5.43903 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 2.22010 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionB</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  5.46012 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -1.07903 </z1-m>
      <x2-m>  5.43885 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -0.14109 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  5.30186 </x1-m>
      <y1-m> -2.56869 </y1-m>
      <z1-m>  0.69367 </z1-m>
      <x2-m>  5.30842 </x2-m>
      <y2-m> -0.35310 </y2-m>
      <z2-m>  0.62519 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  5.30842 </x1-m>
      <y1-m> -0.35310 </y1-m>
      <z1-m>  0.62519 </z1-m>
      <x2-m>  5.30186 </x2-m>
      <y2-m> -2.56869 </y2-m>
      <z2-m>  0.69367 </z2-m>
    </axis>
  </animation>

  <!-- Ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 18 </factor>
    <axis>
      <x1-m>  0.35382 </x1-m>
      <y1-m> -6.30788 </y1-m>
      <z1-m>  0.19174 </z1-m>
      <x2-m>  0.37457 </x2-m>
      <y2-m> -3.34797 </y2-m>
      <z2-m> -0.09956 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 18 </factor>
    <axis>
      <x1-m>  0.37457 </x1-m>
      <y1-m>  3.34797 </y1-m>
      <z1-m> -0.09956 </z1-m>
      <x2-m>  0.35382 </x2-m>
      <y2-m>  6.30788 </y2-m>
      <z2-m>  0.19174 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>flapG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -55 </factor>
    <axis>
      <x1-m>  0.176 </x1-m>
      <y1-m> -0.796 </y1-m>
      <z1-m> -0.357 </z1-m>
      <x2-m>  0.176 </x2-m>
      <y2-m> -3.348 </y2-m>
      <z2-m> -0.165 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>flapD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -55 </factor>
    <axis>
      <x1-m>  0.176 </x1-m>
      <y1-m>  3.348 </y1-m>
      <z1-m> -0.165 </z1-m>
      <x2-m>  0.176 </x2-m>
      <y2-m>  0.796 </y2-m>
      <z2-m> -0.357 </z2-m>
    </axis>
  </animation>

  <!-- Sortie/Rentrée des trains -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -125 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.127 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.401 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -3.447 </x1-m>
     <y1-m> -0.220 </y1-m>
     <z1-m> -0.522 </z1-m>
     <x2-m> -1.963 </x2-m>
     <y2-m> -0.220 </y2-m>
     <z2-m> -0.563 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -3.447 </x1-m>
     <y1-m>  0.220 </y1-m>
     <z1-m> -0.522 </z1-m>
     <x2-m> -1.963 </x2-m>
     <y2-m>  0.220 </y2-m>
     <z2-m> -0.563 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 80 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.840 </x-m>
      <y-m> -2.969 </y-m>
      <z-m> -0.036 </z-m>
    </center>
    <axis>
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 87 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -0.396 </x1-m>
     <y1-m> -3.107 </y1-m>
     <z1-m> -0.243 </z1-m>
     <x2-m> -1.065 </x2-m>
     <y2-m> -3.107 </y2-m>
     <z2-m> -0.309 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 110 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 110 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -1.309 </x1-m>
     <y1-m> -0.646 </y1-m>
     <z1-m> -0.504 </z1-m>
     <x2-m> -0.092 </x2-m>
     <y2-m> -0.646 </y2-m>
     <z2-m> -0.394 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -80 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.840 </x-m>
      <y-m>  2.969 </y-m>
      <z-m> -0.036 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -87 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.396 </x1-m>
      <y1-m>  3.107 </y1-m>
      <z1-m> -0.243 </z1-m>
      <x2-m> -1.065 </x2-m>
      <y2-m>  3.107 </y2-m>
      <z2-m> -0.309 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -110 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -110 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.309 </x1-m>
      <y1-m>  0.646 </y1-m>
      <z1-m> -0.504 </z1-m>
      <x2-m> -0.092 </x2-m>
      <y2-m>  0.646 </y2-m>
      <z2-m> -0.394 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>AxeAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA2</object-name>
    <object-name>articule01</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AxeAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> 0.3 </factor>
    <axis>
      <x>  0.155412 </x>
      <y> -0.000180 </y>
      <z>  0.345175 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articule01</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> 45 </factor>
    <center>
      <x-m> -4.742 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.555 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articule02</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <factor> 40 </factor>
    <center>
      <x-m> -4.503 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.013 </z-m>
    </center>
    <axis>
      <x> 0.0 </x>
      <y> 1.0 </y>
      <z> 0.0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AxeGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>AxeDroit</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <object-name>TrainAvant</object-name>
    <object-name>roueA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>articule01</object-name>
    <object-name>articule02</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[3]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> -0.8 </factor>
    <center>
      <x-m> -4.589829 </x-m>
      <y-m> -0.000256 </y-m>
      <z-m> -1.424884 </z-m>
    </center>
    <axis>
      <x>  0.310410 </x>
      <y> -0.000352 </y>
      <z>  0.690488 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.897 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -2.090 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.840 </x-m>
      <y-m> -2.794 </y-m>
      <z-m> -1.904 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.840 </x-m>
      <y-m>  2.794 </y-m>
      <z-m> -1.904 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>verriere1</object-name>
    <object-name>verriere2</object-name>
    <object-name>HDRverriere2</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>verriere1</object-name>
    <object-name>verriere2</object-name>
    <object-name>HDRverriere2</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.20 </ind><dep> 0.19 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 0.19 </dep></entry>
    </interpolation>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z>  1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>verriere1</object-name>
    <object-name>verriere2</object-name>
    <object-name>HDRverriere2</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.7 </dep></entry>
    </interpolation>
    <axis>
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Clapets du capot -->
  <animation>
    <type>rotate</type>
    <object-name>clapet1</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m> -0.298 </y1-m>
      <z1-m>  0.511 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m> -0.379 </y2-m>
      <z2-m>  0.441 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet2</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m> -0.496 </y1-m>
      <z1-m>  0.257 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m> -0.526 </y2-m>
      <z2-m>  0.151 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet3</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m> -0.526 </y1-m>
      <z1-m> -0.071 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m> -0.496 </y2-m>
      <z2-m> -0.177 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet4</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m> -0.379 </y1-m>
      <z1-m> -0.361 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m> -0.298 </y2-m>
      <z2-m> -0.432 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet5</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <center>
      <x-m> -5.993 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.527 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet6</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m>  0.298 </y1-m>
      <z1-m> -0.432 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m>  0.379 </y2-m>
      <z2-m> -0.361 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet7</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m>  0.496 </y1-m>
      <z1-m> -0.177 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m>  0.526 </y2-m>
      <z2-m> -0.071 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet8</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m>  0.526 </y1-m>
      <z1-m>  0.151 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m>  0.496 </y2-m>
      <z2-m>  0.257 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet9</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.993 </x1-m>
      <y1-m>  0.379 </y1-m>
      <z1-m>  0.441 </z1-m>
      <x2-m> -5.993 </x2-m>
      <y2-m>  0.298 </y2-m>
      <z2-m>  0.511 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>clapet10</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep>  6.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 12.50 </dep></entry>
      <entry><ind> 3 </ind><dep> 18.75 </dep></entry>
      <entry><ind> 4 </ind><dep> 25.00 </dep></entry>
    </interpolation>
    <center>
      <x-m> -5.993 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.607 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>sortieair</object-name>
    <!-- <property>controls/engines/engine[1]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 35.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 26.25 </dep></entry>
      <entry><ind> 2 </ind><dep> 17.50 </dep></entry>
      <entry><ind> 3 </ind><dep>  8.75 </dep></entry>
      <entry><ind> 4 </ind><dep>  0.00 </dep></entry>
    </interpolation>
    <center>
      <x-m>  3.53558 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.46166 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>sortieairG</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep>  5 </dep></entry>
      <entry><ind> 2 </ind><dep> 10 </dep></entry>
      <entry><ind> 3 </ind><dep> 15 </dep></entry>
      <entry><ind> 4 </ind><dep> 20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  4.77503 </x1-m>
      <y1-m> -0.41151 </y1-m>
      <z1-m>  0.30146 </z1-m>
      <x2-m>  4.77503 </x2-m>
      <y2-m> -0.36616 </y2-m>
      <z2-m>  0.08424 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>sortieairD</object-name>
    <!-- <property>controls/engines/engine[0]/cowl-flaps-pos</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep>  5 </dep></entry>
      <entry><ind> 2 </ind><dep> 10 </dep></entry>
      <entry><ind> 3 </ind><dep> 15 </dep></entry>
      <entry><ind> 4 </ind><dep> 20 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> 4.77503 </x1-m>
      <y1-m> 0.36616 </y1-m>
      <z1-m> 0.08424 </z1-m>
      <x2-m> 4.77503 </x2-m>
      <y2-m> 0.41151 </y2-m>
      <z2-m> 0.30146 </z2-m>
    </axis>
  </animation>

</PropertyList>
