<?xml version="1.0" encoding="utf-8"?>

<PropertyList>
	<name>Effects/landing-light</name>
	<inherits-from>Effects/procedural-light</inherits-from>

	<parameters>
		<texture n="0">
			<type>white</type>
		</texture>
		<light_color_base_r type="float">0.46</light_color_base_r>
		<light_color_base_g type="float">0.46</light_color_base_g>
		<light_color_base_b type="float">0.63</light_color_base_b>
		<light_color_center_r type="float">0.98</light_color_center_r>
		<light_color_center_g type="float">0.98</light_color_center_g>
		<light_color_center_b type="float">0.98</light_color_center_b>
		<intensity_scale type="float"><use>systems/electrical/outputs/landing-light-norm</use></intensity_scale>
		<pointing_x type="float">1</pointing_x>
		<pointing_y type="float">0.0</pointing_y>
		<pointing_z type="float">0.0</pointing_z>
		<is_directional type="bool">true</is_directional>
		<is_strobe type="bool">false</is_strobe>
		<inner_angle type="float">0.3</inner_angle>
		<outer_angle type="float">1</outer_angle>
		<zero_angle type="float">0.9</zero_angle>
		<outer_gain type="float">1.1</outer_gain>
		<visibility><use>/environment/ground-visibility-m</use></visibility>
		<avisibility><use>/environment/visibility-m</use></avisibility>
		<lthickness><use>/environment/ground-haze-thickness-m</use></lthickness>
		<terrain_alt><use>/environment/mean-terrain-elevation-m</use></terrain_alt>
		<eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
		<terminator><use>/environment/terminator-relative-position-m</use></terminator>
	</parameters>
</PropertyList>
