<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>model17.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Beechcraft-Staggerwing/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>capot</object-name>
    <object-name>fuselage</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>ailesH</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>ailesB</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>aubans</object-name>
    <object-name>bol</object-name>
    <object-name>porte</object-name>
    <object-name>support</object-name>
    <object-name>pito</object-name>
    <object-name>supportslampes</object-name>

    <object-name>helice</object-name>
    <object-name>antenne</object-name>
    <object-name>attache</object-name>
    <object-name>axeGA</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDA</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>axeAA</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
    <object-name>echappements</object-name>
    <object-name>trous</object-name>
    <object-name>cables</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
    <object-name>lampes</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>capot</object-name>
    <object-name>fuselage</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>ailesH</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>ailesB</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>aubans</object-name>
    <object-name>bol</object-name>
    <object-name>porte</object-name>
    <object-name>support</object-name>
    <object-name>pito</object-name>
    <object-name>supportslampes</object-name>
    <object-name>helice</object-name>
    <object-name>antenne</object-name>
    <object-name>attache</object-name>
    <object-name>axeGA</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDA</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>axeAA</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
    <object-name>echappements</object-name>
    <object-name>trous</object-name>
    <object-name>cables</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
    <object-name>lampes</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <emission>
      <red-prop>emission/red</red-prop>
      <green-prop>emission/green</green-prop>
      <blue-prop>emission/blue</blue-prop>
    </emission>
  </animation>

  <effect>
    <inherits-from>Aircraft/Beechcraft-Staggerwing/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>capot</object-name>
    <object-name>fuselage</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>ailesH</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>ailesB</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>direction</object-name>
    <object-name>aubans</object-name>
    <object-name>bol</object-name>
    <object-name>porte</object-name>
    <object-name>support</object-name>
    <object-name>pito</object-name>
    <object-name>supportslampes</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampes</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </effect>

  <model>
    <path>Immat/immat.xml</path>
  </model>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Engine/all-engines.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <axis>
      <x1-m> -4.062 </x1-m>
      <y1-m>  0.000 </y1-m>
      <z1-m> -0.073 </z1-m>
      <x2-m> -3.626 </x2-m>
      <y2-m>  0.000 </y2-m>
      <z2-m> -0.042 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.450 </x1-m>
      <y1-m> 0.000 </y1-m>
      <z1-m> 0.037 </z1-m>
      <x2-m> 3.399 </x2-m>
      <y2-m> 0.000 </y2-m>
      <z2-m> 1.583 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  3.427 </x1-m>
      <y1-m> -1.781 </y1-m>
      <z1-m>  0.374 </z1-m>
      <x2-m>  3.456 </x2-m>
      <y2-m> -0.101 </y2-m>
      <z2-m>  0.398 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.456 </x1-m>
      <y1-m> 0.101 </y1-m>
      <z1-m> 0.398 </z1-m>
      <x2-m> 3.427 </x2-m>
      <y2-m> 1.781 </y2-m>
      <z2-m> 0.374 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.508 </x1-m>
      <y1-m> -4.233 </y1-m>
      <z1-m>  0.861 </z1-m>
      <x2-m> -0.480 </x2-m>
      <y2-m> -1.193 </y2-m>
      <z2-m>  0.848 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.480 </x1-m>
      <y1-m>  1.193 </y1-m>
      <z1-m>  0.848 </z1-m>
      <x2-m> -0.508 </x2-m>
      <y2-m>  4.233 </y2-m>
      <z2-m>  0.861 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -1.151 </x1-m>
      <y1-m> -4.230 </y1-m>
      <z1-m> -0.686 </z1-m>
      <x2-m> -1.151 </x2-m>
      <y2-m> -1.195 </y2-m>
      <z2-m> -0.796 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -1.151 </x1-m>
      <y1-m>  1.195 </y1-m>
      <z1-m> -0.796 </z1-m>
      <x2-m> -1.151 </x2-m>
      <y2-m>  4.230 </y2-m>
      <z2-m> -0.686 </z2-m>
    </axis>
  </animation>

  <!-- Fermeture des portes des trains -->
  <!-- Gauche -->
  <animation>
    <name>PorteGauche</name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
  </animation>

  <animation>
    <name>PorteDroite</name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.431 </x1-m>
      <y1-m> -0.308 </y1-m>
      <z1-m> -0.718 </z1-m>
      <x2-m> -1.811 </x2-m>
      <y2-m> -0.308 </y2-m>
      <z2-m> -0.814 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PorteGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>    0 </dep></entry>
      <entry><ind>  1 </ind><dep> -108 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.078 </x1-m>
      <y1-m> -1.143 </y1-m>
      <z1-m> -0.793 </z1-m>
      <x2-m> -1.308 </x2-m>
      <y2-m> -1.143 </y2-m>
      <z2-m> -0.802 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>PorteGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.10 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>  0 </dep></entry>
      <entry><ind>  1 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.431 </x1-m>
      <y1-m>  0.308 </y1-m>
      <z1-m> -0.718 </z1-m>
      <x2-m> -1.811 </x2-m>
      <y2-m>  0.308 </y2-m>
      <z2-m> -0.814 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>PorteDroite</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind>  0 </ind><dep>   0 </dep></entry>
      <entry><ind>  1 </ind><dep> 108 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.078 </x1-m>
      <y1-m>  1.143 </y1-m>
      <z1-m> -0.793 </z1-m>
      <x2-m> -1.308 </x2-m>
      <y2-m>  1.143 </y2-m>
      <z2-m> -0.802 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>PorteDroite</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.10 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -95 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -95 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  2.739 </x1-m>
      <y1-m> -0.066 </y1-m>
      <z1-m> -0.072 </z1-m>
      <x2-m>  3.311 </x2-m>
      <y2-m> -0.066 </y2-m>
      <z2-m>  0.010 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -95 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -95 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  3.311 </x1-m>
      <y1-m>  0.066 </y1-m>
      <z1-m>  0.010 </z1-m>
      <x2-m>  2.739 </x2-m>
      <y2-m>  0.066 </y2-m>
      <z2-m> -0.072 </z2-m>
    </axis>
  </animation>

  <!-- Rentrée des roues -->
  <animation>
    <name>TrainGauche</name>
    <object-name>axeGA</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDA</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <name>TrainArriere</name>
    <object-name>axeAA</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 95 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.114 </x-m>
      <y-m> -1.108 </y-m>
      <z-m> -0.662 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -95 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.114 </x-m>
      <y-m>  1.108 </y-m>
      <z-m> -0.662 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>TrainArriere</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.4 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>EnsembleGauche</name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>EnsembleGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1011 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.99051 </x-m>
      <y-m> -1.10670 </y-m>
      <z-m> -1.15824 </z-m>
    </center>
    <axis>
      <x> 0.044 </x>
      <y> 0.000 </y>
      <z> 0.091 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleDroit</name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>EnsembleDroit</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1011 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.99051 </x-m>
      <y-m>  1.10670 </y-m>
      <z-m> -1.15824 </z-m>
    </center>
    <axis>
      <x> 0.044 </x>
      <y> 0.000 </y>
      <z> 0.091 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleQueue</name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>EnsembleQueue</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0433 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.99051 </x-m>
      <y-m>  1.10670 </y-m>
      <z-m> -1.15824 </z-m>
    </center>
    <axis>
      <x> -0.033 </x>
      <y>  0.000 </y>
      <z>  0.028 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.114 </x-m>
      <y-m> -1.108 </y-m>
      <z-m> -1.423 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.114 </x-m>
      <y-m>  1.108 </y-m>
      <z-m> -1.423 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  3.107 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.266 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Animation des portes -->
  <animation>
    <type>pick</type>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> -130 </factor>
    <axis>
      <x1-m> -1.379 </x1-m>
      <y1-m> -0.724 </y1-m>
      <z1-m> -0.103 </z1-m>
      <x2-m> -1.379 </x2-m>
      <y2-m> -0.730 </y2-m>
      <z2-m>  0.243 </z2-m>
    </axis>
  </animation>

</PropertyList>
