<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <fx>

    <crank>
      <name>engstart</name>
      <path>Engstart.wav</path>
      <property>/engines/engine[0]/cranking</property>
      <position>
        <x> -2.162 </x>
        <y>  0.000 </y>
        <z>  0.689 </z>
      </position>
      <volume>
        <offset>0.6</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <crank>
      <name>crank</name>
      <mode>looped</mode>
      <path>Cranking.wav</path>
      <condition>
        <property>/engines/engine[0]/cranking</property>
        <not><property>/engines/engine[0]/running</property></not>
      </condition>
      <position>
        <x> -2.162 </x>
        <y>  0.000 </y>
        <z>  0.689 </z>
      </position>
      <volume>
        <offset>0.9</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <crank>
      <name>cough</name>
      <path>Coughing.wav</path>
      <condition>
        <property>/engines/engine[0]/cranking</property>
        <property>/engines/engine[0]/running</property>
      </condition>
      <position>
        <x> -2.162 </x>
        <y>  0.000 </y>
        <z>  0.689 </z>
      </position>
      <volume>
        <offset>0.2</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <engine>
      <name>engine</name>
      <mode>looped</mode>
      <path>Engine.wav</path>
      <condition>
        <and>
          <property>/engines/engine[0]/running</property>
          <greater-than>
            <property>/engines/engine[0]/rpm</property>
            <value>100</value>
          </greater-than>
          <not><property>sim/current-view/internal</property></not>
        </and>
      </condition>
      <pitch>
        <property>/engines/engine[0]/rpm</property>
        <factor>0.0005</factor>
        <min>0</min>
        <max>2</max>
        <offset>0.10</offset>
      </pitch>
      <position>
        <x> -2.162 </x>
        <y>  0.000 </y>
        <z>  0.689 </z>
      </position>
      <volume>
        <offset> 0.6 </offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine-internal>
      <name>engine-internal</name>
      <mode>looped</mode>
      <path>Engine-Internal.wav</path>
      <condition>
        <and>
          <property>/engines/engine[0]/running</property>
          <greater-than>
            <property>/engines/engine[0]/rpm</property>
            <value>100</value>
          </greater-than>
          <property>sim/current-view/internal</property>
        </and>
      </condition>
      <pitch>
        <property>/engines/engine[0]/rpm</property>
        <factor>0.0005</factor>
        <min> 0 </min>
        <max> 2 </max>
        <offset>0.10</offset>
      </pitch>
      <position>
        <x> -2.162 </x>
        <y>  0.000 </y>
        <z>  0.689 </z>
      </position>
      <volume>
        <offset> 0.5 </offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-internal>

    <propeller>
      <name>propeller</name>
      <mode>looped</mode>
      <path>Prop.wav</path>
      <condition>
        <and>
          <property>/engines/engine[0]/running</property>
          <greater-than>
            <property>/engines/engine[0]/rpm</property>
            <value>60</value>
          </greater-than>
        </and>
      </condition>
      <pitch>
        <property>/engines/engine/mp-osi</property>
        <factor>0.0036</factor>
        <min>0.5</min>
        <max>2.0</max>
        <offset>0.9</offset>
      </pitch>
      <position>
        <x> -2.636 </x>
        <y>  0.000 </y>
        <z>  0.689 </z>
      </position>
      <volume>
        <offset> 0.5 </offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </propeller>

    <!-- ******************************************************** -->
    <rumble>
      <name>rumble0</name>
      <mode>looped</mode>
      <path>Rumble.wav</path>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
          <property>gear/gear[3]/wow</property>
        </or>
      </condition>
      <volume>
        <property>velocities/groundspeed-kt</property>
        <type>log</type>
        <factor>0.05</factor>
        <min>0.00</min>
        <max>0.25</max>
      </volume>
      <position>
        <x> -22 </x>
        <y>   0 </y>
        <z>  -5 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rumble>

    <squeal>
      <name>squeal</name>
      <mode>once</mode>
      <path>Tire-Squeal.wav</path>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
          <property>gear/gear[3]/wow</property>
        </or>
      </condition>
      <volume>
        <property>sim/model/sound/volume</property>
      </volume>
      <volume>
        <property>velocities/speed-down-fps</property>
        <factor>0.5</factor>
        <max>1.0</max>
      </volume>
      <volume>
        <property>velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <max>1.0</max>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <position>
        <x> -22 </x>
        <y>   0 </y>
        <z>  -5 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <rumble>
      <name>rumble1</name>
      <mode>looped</mode>
      <path>wave.wav</path>
      <condition>
        <or>
          <property>/gear/gear[4]/wow</property>
          <property>/gear/gear[5]/wow</property>
          <property>/gear/gear[6]/wow</property>
          <property>/gear/gear[7]/wow</property>
          <property>/gear/gear[8]/wow</property>
          <property>/gear/gear[9]/wow</property>
        </or>
      </condition>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <type>log</type>
        <factor>0.25</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rumble>

    <squeal>
      <name>water</name>
      <path>wave.wav</path>
      <condition>
        <or>
          <property>/gear/gear[4]/wow</property>
          <property>/gear/gear[5]/wow</property>
          <property>/gear/gear[6]/wow</property>
          <property>/gear/gear[7]/wow</property>
          <property>/gear/gear[8]/wow</property>
          <property>/gear/gear[9]/wow</property>
        </or>
      </condition>
      <volume>
        <property>/velocities/speed-down-fps</property>
        <factor>0.5</factor>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <flap>
      <name>flaps</name>
      <mode>in-transit</mode>
      <path>Flaps.wav</path>
      <property>surface-positions/flap-pos-norm</property>
      <volume>
        <factor>0.8</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </flap>

    <wind>
      <name>wind</name>
      <mode>looped</mode>
      <path>Wind.wav</path>
      <condition>
        <and>
          <property>velocities/airspeed-kt</property>
          <or>
            <greater-than>
              <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
              <property>sim/multiplay/generic/float[0]</property>
              <value>0</value>
            </greater-than>
            <greater-than>
              <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
              <property>sim/multiplay/generic/float[1]</property>
              <value>0</value>
            </greater-than>
            <not><property>sim/current-view/internal</property></not>
          </or>
          <not><property>sim/crashed</property></not>
        </and>
      </condition>
      <volume>
        <property>position/altitude-ft</property>
        <factor>-0.000015</factor>
        <offset>1.0</offset>
        <min>0.1</min>
        <max>1.0</max>
      </volume>
      <volume>
        <property>velocities/airspeed-kt</property>
        <factor>0.0015</factor>
        <min>0.03</min>
        <max>0.25</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <offset>1.25</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </wind>

    <wind>
      <name>wind-internal</name>
      <mode>looped</mode>
      <path>Wind.wav</path>
      <condition>
        <and>
          <property>velocities/airspeed-kt</property>
          <or>
            <equals>
              <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
              <property>sim/multiplay/generic/float[0]</property>
              <value>0</value>
            </equals>
            <equals>
              <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
              <property>sim/multiplay/generic/float[1]</property>
              <value>0</value>
            </equals>
          </or>
          <not><property>sim/crashed</property></not>
        </and>
      </condition>
      <volume>
        <property>position/altitude-ft</property>
        <factor>-0.000015</factor>
        <offset>1.0</offset>
        <min>0.1</min>
        <max>1.0</max>
      </volume>
      <volume>
        <property>velocities/airspeed-kt</property>
        <factor>0.0015</factor>
        <min>0.00</min>
        <max>0.25</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <offset>1.25</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </wind>

    <crash>
      <name>intense ground contact</name>
      <mode>once</mode>
      <path>Explosion.wav</path>
      <property>sim/crashed</property>
      <volume>
        <factor>1</factor>
      </volume>
      <pitch>
        <factor>0.1</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crash>

    <door>
      <name>close crew frontdoor</name>
      <mode>once</mode>
      <path>Doorclose.wav</path>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0</value>
        </equals>
      </condition>
      <position>
        <x>  1.0 </x>
        <y>  1.5 </y>
        <z> -1.5 </z>
      </position>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <door>
      <name>close passenger frontdoor</name>
      <mode>once</mode>
      <path>Doorclose.wav</path>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
          <property>sim/multiplay/generic/float[1]</property>
          <value>0</value>
        </equals>
      </condition>
      <position>
        <x> -1.0 </x>
        <y>  1.5 </y>
        <z> -1.5 </z>
      </position>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <door>
      <name>open crew frontdoor</name>
      <mode>once</mode>
      <path>Dooropen.wav</path>
      <condition>
        <greater-than>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0</value>
        </greater-than>
      </condition>
      <position>
        <x>  1.0 </x>
        <y>  1.5 </y>
        <z> -1.5 </z>
      </position>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <door>
      <name>open passenger frontdoor</name>
      <mode>once</mode>
      <path>Dooropen.wav</path>
      <condition>
        <greater-than>
          <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
          <property>sim/multiplay/generic/float[1]</property>
          <value>0</value>
        </greater-than>
      </condition>
      <position>
        <x> -1.0 </x>
        <y>  1.5 </y>
        <z> -1.5 </z>
      </position>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <!--                  Toggle Switches                  -->
    <click>
      <name>switches on</name>
      <mode>once</mode>
      <path>Click.wav</path>
      <max-dist>2</max-dist>
      <reference-dist>1</reference-dist>
      <condition>
        <property>sim/model/sound/click</property>
      </condition>
      <position>
        <x>  1.5 </x>
        <y>  0.0 </y>
        <z> -1.8 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </click>

    <click>
      <name>switches off</name>
      <mode>once</mode>
      <path>Click.wav</path>
      <max-dist>2</max-dist>
      <reference-dist>1</reference-dist>
      <condition>
        <not>
          <property>sim/model/sound/click</property>
        </not>
      </condition>
      <position>
        <x>  1.5 </x>
        <y>  0.0 </y>
        <z> -1.8 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </click>

    <rain>
      <name>rain</name>
      <mode>looped</mode>
      <path>rain.wav</path>
      <condition>
        <greater-than>
          <property>/environment/metar/rain-norm</property>
          <value>0.2</value>
        </greater-than>
      </condition>
      <volume>
        <property>/environment/metar/rain-norm</property>
        <factor>1.00</factor>
        <offset>0.00</offset>
        <min>0.4</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.001</factor>
        <offset>1.0</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rain>

  </fx>

</PropertyList>
